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Kinematics for NEET

Motion in a straight line and in a plane, taught from the NCERT ideas up. Equations of motion and when they apply, graphs, vectors, relative velocity, projectiles and circular motion, with worked numericals and practice MCQs.

25 Sept 2026 8 min read

In this guide
  1. The basic quantities
  2. Equations of motion and their condition
  3. Reading motion graphs
  4. Vectors in a nutshell
  5. Relative velocity
  6. Projectile motion
  7. Uniform circular motion
  8. Worked numericals
  9. Practice MCQs
  10. What to do next

Kinematics describes motion without asking what causes it. For NEET it covers two NCERT chapters, motion in a straight line and motion in a plane, and it sits under almost everything else in mechanics. If your projectile and graph questions are slow, your laws-of-motion and energy questions will be slow too.

Questions here are rarely long. They test whether you know when a formula applies, whether you can read a graph, and whether you can split a vector into parts without mixing up sin and cos.

The basic quantities

  • Distance is the path length (scalar). Displacement is the straight-line change in position (vector). Displacement can be zero when distance is not.
  • Average speed = total distance ÷ total time. Average velocity = total displacement ÷ total time. For a round trip, average velocity is zero but average speed is not.
  • Instantaneous velocity v = dx/dt and acceleration a = dv/dt = d²x/dt².

When position is given as a function of time, differentiate. If x = 3t² − 2t + 5 (in metres), then v = 6t − 2 and a = 6 m s⁻². At t = 2 s, v = 10 m s⁻¹.

Equations of motion and their condition

These hold only for constant acceleration along a straight line:

  • v = u + at
  • s = ut + ½at²
  • v² = u² + 2as
  • Distance in the nth second: sₙ = u + (a/2)(2n − 1)

The derivation is worth knowing in outline. On a velocity–time graph with constant acceleration, the line rises from u to v over time t. The area under it is a trapezium: s = ½(u + v)t. Substituting v = u + at gives s = ut + ½at².

Free fall and vertical throws

Take g = 10 m s⁻² unless told otherwise, and fix a sign convention before you start (upward positive is common).

  • Dropped from height h: time t = √(2h/g), final speed v = √(2gh).
  • Thrown up at u: time to the top = u/g, maximum height = u²/2g, and it returns to the same point with speed u after 2u/g.
  • From rest, distances in successive equal seconds are in the ratio 1 : 3 : 5 : 7… (Galileo's law of odd numbers).

Reading motion graphs

GraphSlope givesArea givesShape for uniform acceleration
Position–timeVelocityNothing usefulParabola
Velocity–timeAccelerationDisplacementStraight line
Acceleration–timeRate of change of accelerationChange in velocityHorizontal line

On a position–time graph, a straight line means uniform velocity. A curve bending upward means increasing velocity. A line parallel to the time axis means the body is at rest.

Vectors in a nutshell

  • Addition (parallelogram law): for vectors A and B at angle θ, R = √(A² + B² + 2AB cos θ). R is largest (A + B) at θ = 0 and smallest (A − B) at θ = 180°.
  • Resolution: a vector A at angle θ to the x-axis has components A cos θ and A sin θ.
  • Unit vector: Â = A/|A|, magnitude 1.
  • Dot product: A·B = AB cos θ, a scalar. If A·B = 0, the vectors are perpendicular.
  • Cross product: |A × B| = AB sin θ, a vector perpendicular to both, direction by the right-hand rule. î × ĵ = k̂, and A × B = −(B × A).

Relative velocity

The velocity of A relative to B is v_AB = v_A − v_B. In one dimension: two cars at 60 and 40 km h⁻¹ in the same direction have relative speed 20 km h⁻¹; in opposite directions, 100 km h⁻¹.

In two dimensions, subtract as vectors. A standard case is a boat crossing a river. Heading straight across gives the shortest time, t = width ÷ boat speed (relative to water), but the current carries the boat downstream while it crosses.

Projectile motion

A projectile has constant horizontal velocity u cos θ and constant downward acceleration g. The two motions are independent.

QuantityFormula (launched from ground level)
Time of flightT = 2u sin θ / g
Maximum heightH = u² sin²θ / 2g
Horizontal rangeR = u² sin 2θ / g
Pathy = x tan θ − gx² / (2u² cos²θ), a parabola
  • Range is maximum at 45°, and R_max = u²/g. At 45°, H = R/4.
  • Complementary angles (30° and 60°) give the same range but different heights and times.
  • At the top, velocity is horizontal (u cos θ), not zero. Acceleration is g downward everywhere.
  • Thrown horizontally from height h: time = √(2h/g), range = u√(2h/g).

Uniform circular motion

Speed is constant, but direction changes, so there is acceleration. It points to the centre: a = v²/r = ω²r, where v = ωr and ω = 2π/T. The velocity is along the tangent at every point.

Worked numericals

Example 1: stone thrown up from a tower

A stone is thrown upward at 20 m s⁻¹ from the top of a 25 m tower. When does it hit the ground, and how fast? (g = 10 m s⁻²)

  • Take upward positive and the tower top as origin. The ground is at s = −25 m.
  • −25 = 20t − 5t², so t² − 4t − 5 = 0, which gives (t − 5)(t + 1) = 0 and t = 5 s.
  • v = 20 − 10 × 5 = −30 m s⁻¹, so the speed is 30 m s⁻¹ downward.
  • Check with v² = u² + 2as: 400 + 2 × (−10) × (−25) = 900, so |v| = 30 ✓.

Example 2: distance from a v–t graph

A car accelerates uniformly from rest to 20 m s⁻¹ in 10 s, moves steadily for 20 s, then decelerates uniformly to rest in 5 s. Find the distance and average speed.

  • Triangle: ½ × 10 × 20 = 100 m. Rectangle: 20 × 20 = 400 m. Triangle: ½ × 5 × 20 = 50 m.
  • Distance = 550 m in 35 s. Average speed = 550/35 ≈ 15.7 m s⁻¹.

Example 3: ball thrown horizontally off a cliff

A ball is thrown horizontally at 15 m s⁻¹ from a 45 m cliff.

  • Time: 45 = ½ × 10 × t², so t = 3 s.
  • Horizontal distance = 15 × 3 = 45 m.
  • At impact, vₓ = 15 and v_y = 10 × 3 = 30 m s⁻¹. Speed = √(225 + 900) = √1125 ≈ 33.5 m s⁻¹, at tan⁻¹(2) below the horizontal.

Example 4: crossing a river

A river is 400 m wide and flows at 3 m s⁻¹. A boat moves at 4 m s⁻¹ relative to the water and heads straight across.

  • Time = 400/4 = 100 s (the current does not change this).
  • Drift downstream = 3 × 100 = 300 m.
  • Speed relative to the bank = √(4² + 3²) = 5 m s⁻¹.

Practice MCQs

  1. A body starts from rest with uniform acceleration. The distances covered in the 1st, 2nd and 3rd seconds are in the ratio: (a) 1 : 2 : 3 (b) 1 : 4 : 9 (c) 1 : 3 : 5 (d) 1 : 1 : 1
  2. A stone is dropped from rest. The distance it falls in the 3rd second is (g = 10 m s⁻²): (a) 15 m (b) 25 m (c) 30 m (d) 45 m
  3. x = 3t² − 2t + 5 (x in m, t in s). The velocity at t = 2 s is: (a) 8 m s⁻¹ (b) 10 m s⁻¹ (c) 12 m s⁻¹ (d) 14 m s⁻¹
  4. Two projectiles are launched with the same speed at 30° and 60°. The ratio of their maximum heights is: (a) 1 : 1 (b) 1 : 2 (c) 1 : 3 (d) 3 : 1
  5. A projectile is launched at 60° with speed 20 m s⁻¹. Its speed at the highest point is: (a) 0 (b) 10 m s⁻¹ (c) 10√3 m s⁻¹ (d) 20 m s⁻¹
  6. A projectile launched at 45° reaches a maximum height of 10 m. Its range is: (a) 10 m (b) 20 m (c) 40 m (d) 80 m
  7. The angle between A = 2î + 3ĵ and B = 3î − 2ĵ is: (a) 0° (b) 45° (c) 60° (d) 90°
  8. A particle moves in a circle of radius 2 m at a constant speed of 4 m s⁻¹. Its acceleration is: (a) 0 (b) 2 m s⁻² (c) 8 m s⁻² (d) 16 m s⁻²

Answers

  1. (c) Galileo's odd-number rule for motion from rest.
  2. (b) sₙ = 0 + (10/2)(2 × 3 − 1) = 25 m.
  3. (b) v = 6t − 2 = 10 m s⁻¹.
  4. (c) H ∝ sin²θ: (1/4) : (3/4) = 1 : 3.
  5. (b) Only u cos θ remains: 20 × ½ = 10 m s⁻¹.
  6. (c) At 45°, R = 4H = 40 m.
  7. (d) A·B = 6 − 6 = 0, so they are perpendicular.
  8. (c) a = v²/r = 16/2 = 8 m s⁻², towards the centre.

What to do next

  • Write the four equations of motion with the condition "constant acceleration" next to them on your formula sheet.
  • Sketch x–t, v–t and a–t graphs for a body thrown upward and caught again. Check the signs.
  • Solve 30 previous-year NEET kinematics questions, timed at about 90 seconds each.
  • Revise vector resolution before laws of motion for NEET, where you will use it constantly.

If units and dimensions still slow you down, go back to units, dimensions and errors.

A note on dates and numbers. Exam patterns, vacancies and schedules change from year to year. Always confirm the current details in the latest notification on the National Testing Agency website .

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